// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>


// TODO: reference additional headers your program requires here
#include <glew.h>		
#include <glut.h>	

#include <AR\gsub.h>
#include <AR\video.h>
#include <AR\param.h>
#include <AR\ar.h>


#include	"../ARTK/WGL_ARTK.h"

#include	"../MMD/PMDModel.h"
#include	"../MMD/VMDMotion.h"

#include "cv.h"
#include "cvcam.h"
#include "highgui.h"

#include "cleanup.h"
#include "mainloop.h"
#include "Global.h"
#include "CamshiftHelper.h"

#include "CrashTest.h"

#include <process.h> 
#include "StructForSRandTTS.h"
#include "FuncFind.h"
#include "FuncSoundStart.h"

#include "SpeechToText.h"
#include "TextToRead.h"
#include "threadRecogDeal.h"
#include "threadAR.h"
#include "Matrix.h"

#define MS_MYMESSAGE 0x400


#pragma disable(warning: 4819)